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This page has been marked as being in need of links to other iRO Wiki pages. For a pre-Renewal version of this article, click here. Job Base(s) Novice Job Type First Changes At Al De Baran× Number of Skills 49 Total Skill Points 419 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +5 +5 +5 +5 +5 +5 +← クリックで目次を開く 概要 転職方法 BuildsINT / DEX Super Flee God Strength Critical Full Support Caster/Support (Red Mage) AGI/Caster Hybrid Build EquipmentSet EquipmentAngel Set Quve Lude Card Combo Non-set GearsLight Gear Other Gears Equipment GeneralHeadgear Armor Weapon Shield Garment Footgear Accessories Super Novice Secrets Super Novice Life After 99 Class DataSkillsSwordman subclass Acolyte subclass Thief subclass Archer subclass Merchant subclass Mage subclass Soul Link Job Bonuses HP External Links 概要 Super Novice は1次職の使えるスキルの殆どを習得する事が出来る特殊な職業だ また、職専用装備の Armor× や Shield× には、属性攻撃に対する高い軽減性能を誇る物がある Super Novice は全ての職の中で最も多才であり、ビルドとスキルの構成についても "真の自由度" を持っている 但し非常に低い HP× と SP× がこのスキル選択の自由度の足を引っ張っている そしてスキル Play Dead× が使えなくなっており、戦闘不能になった場合は普通の1次職と同様に 経験値が減らされ、復活時の HP も1だけになる Super Novice は、Novice 専用特殊装備を含む、普通の Novice が装着可能な装備をどれでも身に着ける事が出来る また、Super Novice の Job レベル上限は99になっている 更に Super Novice が Pushcart× を習得した場合、Super Novice 専用デザインの Cart を持つ事が出来る 転職方法 必要条件 Base Level 45 Job Level 10 Class Novice アイテム Resin 30個, Sticky Mucus 30個 報酬 アイテム Pantie クエスト報酬 Super Novice への転職 1. Al De Baran× へ向かい、街の南西の方にある風車小屋 (116, 63) に行く。左の部屋に入って Tzerero と話す 2. すると以下のアイテムを持って来てくれと頼まれる Resin x 30個 Sticky Mucus x 30個 3. アイテムを所持しており、更に以下の条件を満たしていれば Super Novice に転職出来る Job Level 10 Base Level 45 NOTE アイテムを持って来るよう言われた後で Tzerero と話すと、レベル条件が満たされてなくてもアイテムを持っているだけで取り上げられる 会話の選択肢で "What is that?" を選んだ後は必ず "Huh?" を選ばないと返してもらえず無駄になってしまう 3. 転職出来ればお祝いとして Pantie を1個もらえる Builds -冗長過ぎる INT / DEX STR× 1 AGI× 1 VIT× 1 INT× 90+ DEX× 140+ LUK× 9 Skills Owl s Eye× Blessing× Improve Concentration× Fire Bolt× Cold Bolt× Lightning Bolt× Fire Wall× Frost Diver× かつてこれは Instant Cast (高速詠唱) というビルドだったが、リニューアル後はゲーム仕様が変わってしまった為 高速詠唱が難しくなり、更に MATK 仕様の変更によって Bolt 系スキルの威力も弱化された Bolt 型 Sage と較べた場合の利点が Heal× を使える以外に無くなった様なので、現在は極少数のプレイヤーが 以前から引き続き使っているだけのビルドになっている Super Flee STR 99+ AGI 80~99+ VIT 1 INT 1 DEX 1+ LUK 1 Skills Double Attack× Improve Dodge× Improve Concentration Mammonite× Stone Curse× Increase AGI× Blessing スキル攻撃無しで戦う型として最強のビルド レベル99にして尚かつ99,000,000 Exp まで貯める事が必要条件なので経験値稼ぎが非常に辛い この型は攻撃力として高い Aspd と Fury× を、防御力として Mental Strength× をそれぞれ活用する Awake Potion 併用で簡単に Aspd を190まで上げられ、とても高い秒間ダメージを敵に与える事が出来るので 安定した生存率にも繋がる Soul Linker に Super Novice Spirit× を掛けてもらい Platinum Shotel を装備すると Crit が100%になる為 DEX を増強する必要が無くなる God Strength Critical STR 99+ AGI 60+ VIT 40-50 INT 1 DEX 1 LUK 10+ (or more) Skills Stone Curse Frost Diver Heal× Increase SP Recovery× Blessing Decrease AGI× Increase AGI Fury の攻撃力を利用して1000以上のクリティカルダメージを叩き出す型 (WoE で?) 敵を逃がさないように回り込んだり属性加味で総合的な与ダメージを底上げしたりする必要がある ・・・? その為に最も有効な武器は +10 Double Bloody Double Slash Main Gauche だ だがこのビルドはレベル上げや対人戦でのダメージソースを Fury によるクリティカルの発動率のみに依存しており その肝心のクリティカルが殆ど出なかった場合の戦果は惨憺たるモノになってしまう Super Flee と同様に Super Novice Spirit の効果で Platinum Shotel (Crit が50%上昇する) を装備出来れば Fury 込みでクリティカルを100%出せるようになるが、このビルドは既に廃れている Full Support STR 1 AGI 60+ ]} proportional... at least with VIT... VIT 60+ ]} INT 99 DEX 1 LUK 1 Skills Heal Blessing Provoke× Increase AGI Angelus× Cure× Envenom× Detoxify× Decrease AGI Safety Wall× As this build states, this build is meant to fully support a party. Utilizing the Acolyte Skills, Safety Wall to protect one s party mates and Envenom to stop SP recovery. Detoxify and Cure to remove status ailments and Provoke to interrupt casting time of opposing wizards (condition WoE). Good in supporting. Caster/Support (Red Mage) STR 1 AGI 1 VIT 20+ INT 85+ DEX 85+ LUK 1 Skills Blessing Heal Increase AGI Fire Bolt Cold Bolt Lightning Bolt This build is flexible, it can be used for support especially in small parties (2~5 players), you can heal as much as a priest. But it also can be used to attack, it will not reach IC, but got a regular cast time, similar to sages and wizards. This six skills are basics, but using at least some points in Increase SP Recovery is almost obligatory, beside that the super novice can have more support skills (like Provoke, Angelus, Cure, Envenom, Detoxify, Decrease AGI and Safety Wall) or more offensive skills (like Fire Wall, Frost Diver, Thunder Storm, Napalm Beat, Soul Strike and Stone Curse). AGI/Caster STR 1 AGI 45~65 VIT 1+ INT 70+ DEX 90+ LUK 1 Skills Owl s Eye Improve Concentration Heal Blessing Increase AGI Improve Dodge Fire Bolt Cold Bolt Lightning Bolt This build is quite similar to the Instant Cast build, cause you have instant cast, thou you have weaker magic attacks you have extremely high flee rates (over 220 with the right equips). The skills main differences are that you need Increase AGI 10 and Improve Dodge, so the basic skill tree is the same. (Almost obsolete due to renewal mechanics doing away with instant cast) Hybrid Build This build is meant to penetrate some defenses (DEF and MDEF but not with cards). Because certain skills use different stats (Mammonite is fuelled by STR, Fire Bolt by INT for example) should a super novice attempt to exploit both, the attacking power will not be as high as a dedicated first-class/second-class character or mainly a specialized super novice using the same skill. This is because STR is effectively reduced to make room for INT, and vice versa; therefore reducing effectivity by 30%-45%. A Super Novice s Fire Bolt will never be as strong and fast as a Sage s, or a Super Novice s Mammonite in par with a Blacksmith s (a Super Novice with legendary heights of STR can do close to 6000 Mammonite damage or above); unless the super novice chooses to specialize. The success chance of this build is cut by 1/2 due to the diversity of the build but when it comes to most situations, this build is average. Equipment Unlike other classes, the Super Novice has a few pieces of equipment that are exclusive to novices. Set Equipment Angel Set The Angel Set is considered a Super Novice standard. They re all dropped by Mini-Boss protocol monsters, and give fairly good stats. Total bonus for set - DEF+75/MDEF+20/SP_regen+3%/HP_regen+5%/HP+1000/SP+100/3% chance of Assumptio× Angel s Kiss [1] DEF+6/SP_regen+3% Angelic Protection [1] DEF+25/MDEF+20 Angelic Guard [1] Def+30 Angelic Cardigan [1] Def+6/HP Regen+5% Angel s Reincarnation [1] Def+8/HP+100 Set bonus alone - HP+900/SP+100/3% chance of casting Lv. 1 Assumptio when physically attacked Quve Lude Card Combo Total Bonus for set - HP+300/SP+60/10% chance of Increase Agi/20% Chance of Endure× Quve Card Accessory - 10% Chance of using Increase Agi Lv. 1 when attacked physically. Lude Card Accessory - 20% Chance of using Endure Lv. 1 when attacked physically. Set bonus alone - HP+300/SP+60 Non-set Gears Light Gear These are commonly known as the Light Gear, as they are able to be NPC purchased in Lighthalzen, except for the Novice Breastplate (Bought in Juno). Notably, they are cheap, and are usable at a much lower level than the Angel Set, and they give more elemental reduction. However, they aren t a true set, so the gear may be swapped out. Super Novice Hat [1] Def+8/Str/Agi/Vit/Dex/Int/Luk +1 Novice Manteau [1] Def+7/10% Neutral Property Reduction Novice Shield [1] Def+20/20% Reduction from all properties except Neutral Novice Shoes [1] Def+8/+5% Max HP Novice Breastplate [1] Def+32 Other Gears Novice Figure HP+100 Equipment General -冗長過ぎる Headgear Top Super Novice Hat [1] Angel s Kiss [1] Chick Hat Middle Robo Eye Sunglasses [1] Elven Ears [1] Sigrun s Wings Bottom Gangster Mask Pirate Dagger Well-Chewed Pencil Recommended cards Banshee Card Blue Acidus Card Carat Card Cramp Card Dark Illusion Card Evil Nymph Card Evil Snake Lord Card High Wizard Card Incubus Card Isilla Card Kathryne Keyron Card Kiel-D-01 Card Pharaoh Card Seyren Windsor Card Tower Keeper Card Vanberk Card Vesper Card Willow Card Armor Novice Breastplate [1] Angelic Protection [1] Recommended cards Agav Card Apocalipse Card Baby Desert Wolf Card Banshee Master Card Entweihen Crothen Card Gloom Under Night Card Orc Lord Card Picky Card Picky Egg Card Porcellio Card Pupa Card Remover Card Rocker Card Roda Frog Card Succubus Card Yellow Novus Card And some Elemental Armor Cards×. Weapon Weapon Description Stiletto [3] The best dagger to be made elemental, and to use cards, the slots can be used with Race, Element or Size increase damage cards, can also be used with Zipper Bear or Andre Cards Main Gauche [4] Good for status weapons Knife [4] Orcish Axe [4] Good weapon to use Mammonite and to use with Chick Hat, the slots can be used with Race, Element or Size increase damage cards, can also be used with Zipper Bear or Andre Cards. Fantastic to use with Adrenaline Rush×. Hypnotist s Staff [2] Can be used with Fabre , Drops or Necromancer Cards Shield Novice Shield [1] Angelic Guard [1] Recommended cards Despero of Thanatos Card Hodremlin Card Thief Bug Egg Card And some Damage Reduction Cards. Garment Novice Manteau [1] Angelic Cardigan [1] Recommended cards Raydric Card Orc Baby Card Whisper Card And some Damage Reduction Cards× or Damage Increase Cards×. Footgear Angel s Reincarnation [1] Novice Shoes [1] Recommended cards Alarm Card Eggyra Card Firelock Soldier Card Freezer Card General Egnigem Cenia Card Gold Acidus Card Matyr Card Miyabi Doll Card Sohee Card Verit Card Accessories Novice Figure Clip [1] The Sign Recommended cards Berzebub Card Imp Card Mantis Card Siroma Card Tarou Card Zerom Card Lude Card Quve Card Super Novice Secrets Being a Super Novice has its benefits as well as it s disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood. Doridori Using the command "/doridori" restore HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5-3s time period. A super novice insists that head-shaking supposedly speeds up his SP restoration. This only applies to HP and SP recovered by the skills Increase HP Recovery× Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all) Guardian Angel A Super Novice has its own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice. Never give up! According to hearsay, when a Super Novice s HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or level another level. Undying Love A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love× on her husband. Also, the husband s SP recovery will double. However, the wife s Stats will all be reduced by 1. This however only occurs randomly and temporarily. The Power of love A super novice wife will heal her husband for 2x the normal amount. Really Super If a Super Novice can manage to avoid even a single death until job 70 and onwards, you will get +10 for all stats. If you die anytime afterwards, you will lose that bonus. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit×. Super Novice Cart Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map. Fury A strange phenomenon when the Super Novice s EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50) Dear angel, can you hear my voice?I am (your name) SuperNovice~Help me out~ Please~ T_T OR Guardian Angel, can you hear my voice? ^^;My name is (your name), and I m a Super Novice~Please help me~ T.T is random text. Sometimes you don t have write one more line after "Help me out" to make the effect activate. Super Novice Life After 99 Upon reaching level 99, a super novice has a few new tricks up its sleeves. At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit. The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required.To Fury, you must gain n*10.0x million exp (where n=1,2,3,...). In order to use Mental Strength you must gain an additional 99 million exp or more after 99-ing. Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Mental Strength upon 0 hp. Class Data Skills -冗長過ぎる Swordman subclass Skill Description Levels Type Bash× Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow×, also has a chance of stunning the target. 10 Offensive Endure× Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. 10 Active Increase HP Recovery× Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist s Aid Potion×. 10 Passive Magnum Break× Melee AoE× attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP. 10 Offensive Provoke× Increase a target s attack by up to 32% and decrease its defense by up to 55%. 10 Active Sword Mastery× Increases damage done with One-Handed Swords. 10 Passive Acolyte subclass Skill Description Levels Type Angelus× Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. 10 Supportive Aqua Benedicta× Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle . 1 Active Blessing× For 60~240 seconds, increase a target s STR, DEX and INT by 1~10. When used on Undead× or Demon×s, reduces their DEX and INT by 50%. 10 Supportive Cure× Cures a target from Silence, Blind and Chaos statuses. 1 Supportive Decrease AGI× Attempts to lower a target s AGI by 3~12 with 42~60% chance of success. (30~120 seconds) 10 Active Demon Bane× Increases attack against against Demons and Undead monsters by 3~30. 10 Passive Divine Protection× Increases VIT defense against Demons and Undead monsters by 3~30. 10 Passive Heal× Restore a target s HP, or damage Undead targets. (Base factor 12~84) 10 Supportive Increase AGI× For 60~240 seconds, increase target s AGI by 3~12. 10 Supportive Pneuma× Protects a 3×3 area from incoming ranged attacks. 1 Supportive Ruwach× Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. 1 Offensive Signum Crusis× Decrease Undead-element and Demon monsters DEF by 14~50% in a wide radius around the user, with 27~63% success chance. 10 Supportive Teleport× Instantly move to a random spot on the map or the user s save spot. Does not work in PvP environments. 2 Supportive Warp Portal× Use a Blue Gemstone to open a portal to the user s save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) 4 Supportive Thief subclass Skill Description Levels Type Detoxify× Cures yourself or a target from being poisoned. 1 Supportive Double Attack× Adds a high chance to deal double damage when attacking with a dagger. 10 Passive Envenom× Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive Hiding× Hide to protect yourself. Does not work against Boss×, Insect× and Demon monsters, counterable by some AoE skills and items. 10 Active Improve Dodge× Adds up to 30 Flee×. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed× if you re an Assassin. 10 Passive Steal× Steal items from monsters. Affected monster may still drop the stolen item normally. 10 Active Archer subclass Skill Description Levels Type Improve Concentration× Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. 10 Supportive Owl s Eye× Increases DEX by up to 10. 10 Passive Vulture s Eye× Increases range and HIT× when using bows. 10 Passive Merchant subclass Skill Description Levels Type Discount× Buy items from NPC× s with an up to 24% discount. 10 Passive Enlarge Weight Limit× Increase your character s maximum Weight Limit× by up to 2000 points. 10 Passive Item Appraisal× Identify items without a magnifier. 1 Active Mammonite× Powerful melee attack dealing up to 600% damage that costs up to 1000 Zeny×. 10 Offensive Overcharge× Get up to 24% more Zeny from selling items to NPC s. 10 Passive Pushcart× Carry an additional 8000 weight units and/or 100 items in a separate inventory. 10 Passive Vending× Open a shop with up to 12 item stacks for other players to buy. 10 Active Mage subclass Skill Description Levels Type Cold Bolt× Attack a single target with up to 10× MATK Water-element damage. 10 Offensive Fire Ball× Attack a target and enemies in a 5×5 area around it for up to 170% Fire-element damage. 10 Offensive Fire Bolt× Attack a single target with up to 10× MATK Fire-element damage. 10 Offensive Fire Wall× Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. 10 Offensive Frost Diver× Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. 10 Offensive Increase SP Recovery× Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist 10 Passive Lightning Bolt× Attack a single target with up to 10× MATK Wind-element damage. 10 Offensive Napalm Beat× Deal up to 170% MATK Ghost×-element damage to target and all enemies in a 3×3 area around it. 10 Offensive Safety Wall× Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive Sight× Reveal hidden enemies in a 7×7 area around the user. 1 Active Soul Strike× Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. 10 Offensive Stone Curse× Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. 10 Active Thunderstorm× Wind-element AoE attack dealing up to 8× MATK damage to targets in a 5*5 area. 10 Offensive For reference, that s all non-quest first job skills except Double Strafe× Arrow Shower× Two-Handed Sword Mastery× Soul Link See Super Novice Spirit×. Job Bonuses Stat\Amount +1 +2 +3 +4 +5 STR 1 13 25 37 49 AGI 3 15 27 39 52 VIT 5 17 29 41 56 INT 7 19 31 43 60 DEX 9 21 33 45 64 LUK 11 23 35 47 68 HP Level HP Level HP Level HP Level HP Level HP 1 40 21 140 41 240 61 340 81 440 2 45 22 145 42 245 62 345 82 445 3 50 23 150 43 250 63 350 83 450 4 55 24 155 44 255 64 355 84 455 5 60 25 160 45 260 65 360 85 460 6 65 26 165 46 265 66 365 86 465 7 70 27 170 47 270 67 370 87 470 8 75 28 175 48 275 68 375 88 475 9 80 29 180 49 280 69 380 89 480 10 85 30 185 50 285 70 385 90 485 11 90 31 190 51 290 71 390 91 490 12 95 32 195 52 295 72 395 92 495 13 100 33 200 53 300 73 400 93 500 14 105 34 205 54 305 74 405 94 505 15 110 35 210 55 310 75 410 95 510 16 115 36 215 56 315 76 415 96 515 17 120 37 220 57 320 77 420 97 520 18 125 38 225 58 325 78 425 98 525 19 130 39 230 59 330 79 430 99 530 20 135 40 235 60 335 80 435 External Links -Super Novice Super Novice Skills Acolyte Angelus× ・ Aqua Benedicta× ・ Blessing× ・ Cure× ・ Decrease AGI× ・ Demon Bane× ・ Divine Protection× ・ Heal× ・ Increase AGI× ・ Pneuma× ・ Ruwach× ・ Signum Crusis× ・ Teleport× ・ Warp Portal× Archer Improve Concentration× ・ Owl s Eye× ・ Vulture s Eye× Mage Cold Bolt× ・ Fire Ball× ・ Fire Bolt× ・ Fire Wall× ・ Frost Diver× ・ Increase SP Recovery× ・ Lightning Bolt× ・ Napalm Beat× ・ Safety Wall× ・ Sight× ・ Soul Strike× ・ Stone Curse× ・ Thunderstorm× Merchant Discount× ・ Enlarge Weight Limit× ・ Item Appraisal× ・ Mammonite× ・ Overcharge× ・ Pushcart× ・ Vending× Swordman Bash× ・ Endure× ・ Increase HP Recovery× ・ Magnum Break× ・ Provoke× ・ Sword Mastery× Thief Detoxify× ・ Envenom× ・ Hiding× ・ Improve Dodge× ・ Steal× Quests Super Novice Job Change Guide Weapons× Dagger× ・ Rod× ・ One Handed Sword× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Articles Needing Interwiki Links | Super Novice | Classes
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DEC 2012 http //www.nicovideo.jp/watch/sm19611139 http //www.nicovideo.jp/watch/sm19646892 12/18 12/22 http //www.nicovideo.jp/watch/sm19707754 AUG 2013 http //www.nicovideo.jp/watch/sm21733115 08/03/2013
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The LEGO Movie Videogame 項目数:48 総ポイント:1000 難易度:★★☆☆☆ 各実績の攻略法 https //www.trueachievements.com/game/The-LEGO-Movie-Videogame/achievements 360版とは別実績 Cover Your Butt! Complete Prologue - The Prophecy 20 Lets Get Craaazzzyyyy Complete Level 1 - Bricksburg Construction 20 Darn Darn Darn Darny Darn! Complete Level 2 - Escape From Bricksburg 20 Are Your a DJ? Complete Level 3 - Flatbush Gulch 20 Freeze, Turkeys! Complete Level 4 - Flatbush Rooftops 20 Rest In Pieces Complete Level 5 - Escape From Flatbush 20 No Frowny Faces Complete Level 6 - Welcome to Cloud Cuckoo Land 20 Every Man For Himself! Complete Level 7 - Attack On Cloud Cuckoo Land 20 You Can t Build Em All At Once Complete Level 8 - Escape From Cloud Cuckoo Land 20 Why Are My Pants Cold And Wet? Complete Level 9 - The Depths 20 This Bedoubled Land Couch Complete Level 10 - Infiltrate The Octan Tower 20 See You Later Alligator Complete Level 11 - Put The Thing On The Thing 20 Found Your Pants, Series Is Over Complete Level 12 - Broadcast News 20 I Am A Master Builder! Complete Level 13 - Back From Reality 20 Release Every Micro Manager! Complete Level 14 - Bricksburg Under Attack 20 You Can Still Change Everything Complete Level 15 - The Final Showdown 20 Honey, Where Are My Pants? Collect all pair of pants(Single Player) 30 You Are The Special Achieve The Special in every level(Single Player) 30 Welcome To Bricksburg Collect all of the Red Bricks(Single Player) 30 Build Things Only You Can Build Collect all Golden Manuals 30 Including, But Not Limited To Purchase all Master Builder 20 The Special People In Your Life Purchase all Characters(Single Player) 40 Always Read The Instructions! Complete all Instruction Builds in Story Mode 30 Midas Touch Complete all Golden Instruction Builds 20 Business Business Business Earn 1,000,000,000 studs 50 Everything Is Awesome! Achieve 100% Completion 100 Really hard? This be Impossible! Destroy 50 enemies as Metal Beard 20 The Opposite of Happiness Defeat 20 enemies as Rage Unikitty 20 Ah! The Kragle! Kragelize 10 people with the Kragle gun 20 Building Bad Attempt a Master Build - It with a Non - Master Builder 10 Pow Pow! Bullet Bullet! Gun! Defeat 30 enemies as Emmet Cowboy 20 Ayayaya! Defeat 20 enemies as Sheriff Not - A Robot 5 I Could Sing The Song For Hours Score 21 awesome dance moves in the Construction Site dance mini game 20 No Way, This Is My Jam Score 21 awesome dance moves in the Kragelizer dance mini game 20 Firestarter Make a Fire 20 First Try! Complete an Instruction Build without losing any studs 20 I Am The Computer Collect all studs in any hacking mini-game 20 Wear Clothes... Check! Customise your character 5 A House Divided Play as Abraham Lincoln and Lady Liberty 5 SPACESHIP SPACESHIP! Complete al Master Builds in Sever Room as Benny 10 I Super Hate You Right Now Play as Superman and Green Lantern 10 It s Just Business Use Lord Business Legs Machine 5 The Prophecy, I Made It Up! Switch from Vitruvius into Ghost Vitruvius 10 END OF THE LINE! Shoot Emmet with Robo Skeleton 10 Glues You Daddy? Use the Krage Gun to Shoot Ma and Pa Bad Cop in the Relic Room 10 To The Invisible Jet! Find and destroy the Invisible Jet 20 Grrrg! Smash a chair as Bad Cop 10 Too Bad Switch from Good Cop(Scribble Face) to Bad Cop 10
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雑学研究クラブ nicovideo_series エラー (正しいシリーズURLを入力してください。) Wasteland 2
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The LEGO NINJAGO Movie Video Game 項目数 50 総ポイント 1000 難易度 ★☆☆☆☆ 各実績の攻略法 https //www.trueachievements.com/game/The-LEGO-NINJAGO-Movie-Video-Game/achievements Master of Poultry Complete Training Dojo 10 Master of Missiles Complete Location 1 - Ninjago City North 10 Master of Regret Complete Location 2 - Ninjago City Beach 10 Master of Forgiveness Complete Location 3 - Ninjago City Docks 10 Master of the Fallen Complete Location 4 - The Uncrossable Jungle 10 Master of Shortcuts Complete Location 5 - The Dark Ravine 10 Master of Dance Complete Location 6 - The Lost City of Generals 10 Master of Stairs Complete Location 7 - The Unclimbable Mountain 50 Master of Beasts Complete Location 8 - Ninjago City Downtown 10 Master of Ninjago Complete All Story Locations 50 Master of Destruction Destroy Ninjago City 20 Master of Subordinates Defeat Dojo Master - General#1 10 Master of Machines Defeat Dojo Master - General Cryptor 10 Master of Mystery Defeat Dojo Master - Morro 10 Master of Serpents Defeat Dojo Master - Pythor P .Chumsworth 10 Master of Time Defeat Dojo Master - Acronix and Krux 10 Master of Noodles Defeat Dojo Master - Master Chen 10 Master of the Sky Defeat Dojo Master - Nadakhan 10 Master of Stone Defeat Dojo Master - General Kozu 10 Master of Challenges Achieve Gold Medal status on each Challenge Dojo 50 Master of Elements Master your first Elemental Power 10 Student of Disguise Collect a Character Token 10 Master of Disguise Collect all Character Tokens 10 Student of Speed Complete a Race 10 Student of Exploration Complete a Side Quest 10 Master of Exploration Complete all Side Quests 10 Student of Creation Complete a Tornado of Creation Build 10 Master of Creation Complete all Tornado of Creation Builds 10 Student of the Red Arts Collect an Ancient Scroll 10 Master of the Red Arts Collect all Ancient Scrolls 50 Novice of The Golden Art Collect 5 Gold Bricks 10 Student of The Golden Art Collet 50 Gold Bricks 10 Apprentice of The Golden Art Collect 100 Gold Bricks 10 Master of The Golden Art Collect 150 Gold Bricks 50 Glans Master of The Golden Art Collect 200 Gold Bricks 50 Master of Completion Achieve 100% Completion 100 Master of Customisation Create a Custom Character 10 Novice of Collection Attain True Ninja Rank 1 50 Student of Collection Attain True Ninja Rank 10 10 Master of Collection Attain True Ninja Rank 20 10 Student of Upgrades Spend a Ninjanuity Token to purchase a Combat Upgrade 10 Master of Upgrades Collect all Ninjanuity Tokens 10 Master of the Skyward Dragon Use The Art of The Skyward Dragon 20 Times 10 Master of Triple Digits Reach a x100 Combo chain 10 Master of the Arena Play your first Ninjago Battle Arena match 50 Master of Mods Play each game mode in the Ninjago Battle Arenas 50 Master of Power Use every powerup in the Ninjago Battle Arenas 50 Master of Mirrors Play as any Ninja and their Classic variant in the same party 10 Master of Human Resources Defeat 20 Shark Army goons as Lord Garmadon in one session 10 Master of Speed Complete all Races 10
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Supervised Tracking 手動トラッキング カメラの3Dの位置とシーンの要素のために解析するためには、ショットの一部もしくは全部を通してトラッキングされるトラッカーの集まりが必要になります。 ショット内に、7または8個のトラッカーがあれば十分です(少なくとも6)、しかし、複雑なショットは、ブロックされていたり、フレームでおかしな移動しているトラッカーで、もっと多く必要になることがあります。 自動トラッキングが満足なトラッカーをもたらすことができないならば、直接トラッカーを加える必要があります。 または、自動的に生成されたトラッカーを改善するために、このテクニックを使うことができます。 特定の手動トラッカーは、特にオブジェクトを挿入するための、または、要望通り座標系を一列に並べるためのリファレンスとして役に立ちます。 WARNING 手動トラッキングは体がつかれるので休憩をとりながら実施して下さい。Click-on/Click-offモードを参照してください. To begin supervised tracking, select theTracker control panel. Turn on the Create button. Tip You can create a tracker at any time by holding down the ‘C’ key and left-clicking in the camera view. Or, right-click in the camera view and select the Create Trackers item. In either case you will be switched to the Tracker control panel. Rewind to the beginning of the shot. Locate a feature to track a corner or small spot in the image that you could reach in and put your finger on.Do not select a reflective highlight that moves depending on camera location. Left-click on the center of your feature, and while the button is down, position the tracker accurately using the view window on the command panel. The gain and brightness spinners located next to the mini-tracker-view can make shadowed or blown-out features more visible. Adjust the tracker size and aspect ratio to enclose the feature, and a little of the region around it, using either the spinner or inner handle. Adjust the Search size spinner or outer handle based on how uncertainly the tracker moves each frame. This is a matter of experience. A smooth shot permits a small search size even if the tracker accelerates to a higher rate. Create any number of trackers before tracking them through the shot. It is easier to do either one or 3-6 at a time. To track them through the shot, hit the Play or frame forward button or use the mouse scroll wheel inside the mini-tracker-view (scrubbing the time bar does not cause tracking). Watch the trackers as you move through the shot. If any get off track, back up a frame or two, and drag them in the image back to the right location. The Play button will stop automatically if a tracker misbehaves, already selected for easy correction. Prediction Modes and Hand-Held Shots SynthEyes predicts where the feature will appear in each new frame. It has different ways to do this, depending on your shot. By default, in theSteady cameramode, it assumes that the shot is smooth, from a steadi-cam, dolly, or crane, and uses the previous history over a number of frames to predict its next position. If you have a hand-held shot, selectHand-Held Use otherson the Track menu. In this mode, SynthEyes uses other, already-tracked, trackers to predict the location of new ones. Start by tracking a few easy-to-track features that are distributed around the image. You will usually need a large search area, and to re-key fairly frequently if the shot is very choppy. But as you add trackers, you can greatly reduce the search size and will need to set new keys only occasionally as the pattern changes. Using the predict mode, you’ll sometimes find that a tracker is suddenly way out of position, that it isn’t looking in the right place. If you check your other trackers, you’ll find that one of your previously-tracked trackers is off course on either this or the previous frame. You should unlock that tracker, repair it, relock it, and you’ll see that the tracker you were originally working on is now in the correct place (you may need to back up a frame and then track onto this frame again). If your shot and the individual trackers are very rough, especially as you are tracking the first few trackers, you may find that the trackers aren’t too predictable, and you can set the mode toHand-Held Sticky, in which case SynthEyes simply looks for the feature at its previous location (requiring a comparatively large search region). For some special situations, theRe-track at existingmode uses the previously-tracked location, and looks again nearby (perhaps after a change in some tracker settings). The search size can be kept small, and the tracker will not make any large jumps to an incorrect location, if the track is basically correct to begin with. SynthEyes uses this mode during fine-tuning. Note on any frames that were not previously tracked, Hand-Held Sticky mode will be used. Adjusting While Tracking If a tracker goes off course, you can fix it several ways by dragging it in the camera view, by holding down the Z key and clicking and dragging in the camera view, by dragging in the small tracker interior view, or by using the arrow keys on the number pad. (Memo to lefties use the apostrophe/double-quote key ‘/” instead of Z.) You can keep an eye on a tracker or a few trackers by turning on thePan to Followitem on the Track menu (keyboard 5 key), and zooming in a bit on the tracker, so you can see the surrounding context. When Pan To Follow is turned on, dragging the tracker drags the image instead, so that the tracker remains centered. Or, the number-pad-5 key centers the selected tracker whenever you click it. Staying on Track and Smooth Keying Help keep the trackers on course with theKey Everyspinner, which places a tracker key each time the specified number of frames elapses, adapting to changes in the pattern being tracked. If the feature is changing significantly, you may want to tweak the key location each time the key is added automatically. Turn on theStop on auto-keyitem on the Track menu to make this easier. When you reposition a tracker, you create a slight “glitch” in its path that can wind up causing a corresponding glitch in the camera path. To smooth the glitches away, set theKey Smoothspinner to 3, say, to smooth it over the preceding 3 frames. When you set a key, the preceding (3 etc) frames need to be re-tracked. If you turn onPre-Roll by Key Smoothon the Track menu, SynthEyes will automatically back up and retrack the appropriate frames when you resume tracking (hit Play) after setting a key. The combination ofStop on auto-keyandPre-roll by Key Smoothmakes for an efficient workflow. You can leave the mouse camped in the tracker view window for rapid position tweaks, and use the space bar to restart tracking to the next automatic key frame. See the web-site for a Flash movie example. Warning if SynthEyes is adding a key every 12 frames, and you want to delete one of those keys because it is bad, it may appear very difficult. Each time you delete it (by right-clicking in the tracker view, Now button, or position spinners), a new key will immediately be created. You could just fix it. Or, you should back up a few frames, create a key where the tracker went off-course, then go forward to delete or fix the bad key. Suspending or Finishing a Track If an actor or other object permanently obscures a tracker, turn off its enable button, disabling it for the rest of the shot, or until you re-enable it. Trackers will turn off automatically at the edge of the image; turn them back on if the image feature re-appears. (If the shot has a non-image border, use the region-of-interest on the Image Preprocessing panel so that trackers will turn off at the right location.) You can also track backwards go to the end of the shot, reverse the playback direction, and play or single-step backwards. You can change the tracking direction of a tracker at any time. For example, you might create a tracker at frame 40 and track it to 100. Later, you determine that you need additional frames before 40. Change the direction arrow on the tracker panel (not the main playback direction, which will change to match). Note that you introduce some stored inconsistency when you do this. After you have switched the example tracker to backwards, the stored track from frames 40-100 uses lower-numbered reference frames, but backwards trackers use higher-numbered reference frames. If you retrack the entire tracker, the tracking data in frames 40-100 will change, and the tracker could even become lost in spots. If you retrack in the new direction, you should continue to monitor the track as it is updated. If you have regularly-spaced keyframes, little trouble should be encountered. When you are finished with one or more trackers, select them, then click theLockbutton. This locks them in place so that they won’t be re-tracked while you track additional trackers. Combining Trackers You might discover that you have two or more trackers tracking the same feature in different parts of the shot, or that are extremely close together, that you would like to consolidate into a single tracker. Select both trackers, using a lasso-select or by shift-selecting them in the camera view or graph editor. Then select theTrack/Combine trackersmenu item, or the Shift-7 (ampersand ). All selected trackers will be combined, preserving associated constraint information. If several of the trackers being combined are valid on the same frame, their 2-D positions are averaged. Any data flagged as suspect is ignored, unless it is the only data available. Similarly, the solved 3-D positions are averaged. There is a small amount of intelligence to maintain the name and configuration of the most-developed tracker. Note the camera view s lasso-select will select only trackers enabled on the current frame, not the 3-D point of a tracker that is disabled on the present frame. This is by design for the usual case when editing trackers. Control-lasso to lasso both the 2-D trackers and the 3-D points, or shift-click to select 3-D points. Filtering and Filling Gaps in a Track To produce even smoother final tracks, instead of Locking the trackers, click theFinalizebutton. This brings up theFinalizedialog, which filters the tracker path, fills small missing gaps, and Locks the tracker(s). Though filtering can create smoother tracks, it is best used when the camera path is smooth, for example, from a dolly or crane. If the camera was hand-held, smoothing the tracker pathscausessliding, because the trackers will be smoother than the camera! If you have already begun solving and have a solved 3-D position for a tracker, you can also fill small gaps or correct obvious tracking glitches by using the Exact button on the tracker panel, which sets a key at the location of the tracker s 3-D position (keyboard X key,notshifted). You should do this with some caution, since, if the tracking was bad, then the 3-D tracker position and camera position are also somewhat wrong. Pan To Follow While tracking, it can be convenient to engage the automatic Pan To Follow mode on the Track menu, which centers the selected tracker(s) in the camera view, so you can zoom in to see some local context, without having to constantly adjust the viewport positioning. When pan to follow is turned on, when you start to drag a tracker, the image will be moved instead, so that the tracker can remain centered. This may be surprising to begin with. Once you complete a tracker, you can scrub through the shot and see the tracker crisply centered as the surroundings move around a bit. This is the best way to review the stability of a track. Skip-Frame Track If a few frames are untrackable due to a rapid camera motion, explosion, strobe, or actor blocking the camera, you can engage the Skip Frame checkbox on the feature panel to cause the frame to be skipped. You should only skip a few frames in a row, and not that many over all. The Skip Frames track will not affect supervised tracking, but it affects solving, causing all trackers to be ignored. After solving, the camera will have a spline-interpolated motion on the resulting unsolved frames. If you have a mixture of supervised and automatic tracking, see the section on theSkip-Frame track in Automated Trackingas changing the track after automated tracking can have adverse effects.
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名前 コメント すべてのコメントを見る novi_300にてしばらく様子を見ます。 -- (ノビ) 2009-05-22 09 32 08 鯖缶多数のため、novi_1000は停止してます。 -- (ノビ) 2009-05-22 09 30 39 接続パック http //www.adrive.com/public/68f2272d9dd2d850ae067e2025aa05d6eb43e285cacd09060cef4a1797ef8a29.html -- (ノビ) 2009-05-22 02 49 01 何かありましたら、お書きください。 -- (novi) 2009-03-21 12 14 24